Crt royale at 4k5/25/2023 ![]() The settings I used are quoted in that latest post, and is a great start. I looked into a thread over at Shmups and used the settings by a user there named Kurozumi as a basis for my experimentation, I eventually tweaked a few things to emulate a BVM. ![]() Once you tweak it though, it delivers the most pleasing scanline emulation, with a tweakable TVL spec, glow and halation, color bleed, mask type, and geometry. ![]() The default settings look pretty bad, and if you asked me before looking into it, I wouldn't have even guessed it was a CRT shader. This is the king of accessible CRT emulation as far as I'm concerned. To emulate CRT, I recommend three cases (I use 1.2.2 so this information may have changed slightly since that release): ![]() (download as zip and unpack in the RA shader directory) Start at the Filthypants blog for more info on what shaders you think would work for you, and then go to the libretro github and grab the shaders you like, or all of them and test each out on your display, which I recommend. It's the next best thing to a PVM, and I'd go so far as to say it makes the expense of an XRGB unnecessary. If you're using Retroarch, shader plugin support takes emulation to another level. Do they work well? Is the difference noticeable? What should I look for? Samsonlonghair wrote:I'm not really familiar with CRT plugins.
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